Indie game studio · South Melbourne
We craft worlds worth getting lost in.
DreamSentinelRealm is a small South Melbourne studio building handcrafted co-op adventures, cozy sims, and bespoke game systems for players and studios across Australia.
Studio line: +61 3 9699 3410

Who we are
A workshop, not a factory.
Since 2016 we've hand-built games from a converted warehouse near Emerald Hill. Every mechanic is prototyped on paper first, every world painted by hand before a single line of code. We take on a handful of projects a year so each one gets the craft it deserves.
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What we make
Services shaped around your game.
Fixed-scope engagements with clear milestones, run from our South Melbourne studio in AEST hours (Mon–Fri, 9am–6pm).
Full Game Production
End-to-end development from prototype to launch on PC and console. 6–14 month builds with weekly playable builds.
From A$85,000
Vertical Slice Prototyping
A polished, pitch-ready slice of your concept to take to publishers and funding bodies like Screen Australia.
From A$18,500 · 6 weeks
Game & Systems Design
Combat loops, economies, and progression systems documented and balanced by our senior designers.
A$1,450 / day
Hand-Painted Art & Animation
Character sheets, environments, and frame-by-frame animation in our signature textured style.
From A$6,200
Porting & Optimisation
Switch, PlayStation, and Steam Deck ports with performance profiling and cert support.
Quoted per title
Playtesting Lab
Moderated sessions with our Melbourne player community, plus a full findings report.
A$2,800 / round
Selected projects
A few worlds we've built.
A timeline of recent releases and collaborations from the DreamSentinelRealm bench.

2024
Lanternfall
A hand-painted co-op puzzle-adventure about relighting a sunken city. Launched to 320k wishlists and an 87 Metascore.

2023
Tidepool Keepers
Cozy tide-farming sim for Switch and Steam, co-produced with a Geelong publisher. 480k copies sold in year one.

2022
Emberwright
A roguelite forge-crafter we built the combat and economy systems for. Nominated for two Australian Game Developer Awards.

2021
The Sentinel Vertical Slice
A funded prototype that helped an indie team secure Screen Australia backing and a global publishing deal.
From the workshop
Sketches, builds & world art.




Kind words
What partners and players say.
“They prototyped our core loop in three weeks and it just felt right. The vertical slice got us funded on the first pitch.”
“The hand-painted art gives Tidepool Keepers a warmth no asset pack could. Our players constantly mention it.”
“Lanternfall is the most beautiful co-op game I've played in years. My partner and I finished it in one weekend.”
“Their Switch port ran flawlessly at launch. Cert passed first submission — almost unheard of.”
“Weekly playable builds meant no surprises. Best-run external studio we've worked with.”
“They prototyped our core loop in three weeks and it just felt right. The vertical slice got us funded on the first pitch.”
“The hand-painted art gives Tidepool Keepers a warmth no asset pack could. Our players constantly mention it.”
“Lanternfall is the most beautiful co-op game I've played in years. My partner and I finished it in one weekend.”
“Their Switch port ran flawlessly at launch. Cert passed first submission — almost unheard of.”
“Weekly playable builds meant no surprises. Best-run external studio we've worked with.”
Start a project
Tell us about your game.
Whether it's a napkin sketch or a green-lit production, we'd love to hear it. We reply to every enquiry within two business days.
Phone
+61 3 9699 3410Studio
147 Dorcas Street, South Melbourne VIC 3205
Hours
Mon–Fri · 9am–6pm AEST