Indie game studio · South Melbourne

We craft worlds worth getting lost in.

DreamSentinelRealm is a small South Melbourne studio building handcrafted co-op adventures, cozy sims, and bespoke game systems for players and studios across Australia.

Studio line: +61 3 9699 3410

A handcrafted DreamSentinelRealm game world

Who we are

A workshop, not a factory.

Since 2016 we've hand-built games from a converted warehouse near Emerald Hill. Every mechanic is prototyped on paper first, every world painted by hand before a single line of code. We take on a handful of projects a year so each one gets the craft it deserves.

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What we make

Services shaped around your game.

Fixed-scope engagements with clear milestones, run from our South Melbourne studio in AEST hours (Mon–Fri, 9am–6pm).

Full Game Production

End-to-end development from prototype to launch on PC and console. 6–14 month builds with weekly playable builds.

From A$85,000

Vertical Slice Prototyping

A polished, pitch-ready slice of your concept to take to publishers and funding bodies like Screen Australia.

From A$18,500 · 6 weeks

Game & Systems Design

Combat loops, economies, and progression systems documented and balanced by our senior designers.

A$1,450 / day

Hand-Painted Art & Animation

Character sheets, environments, and frame-by-frame animation in our signature textured style.

From A$6,200

Porting & Optimisation

Switch, PlayStation, and Steam Deck ports with performance profiling and cert support.

Quoted per title

Playtesting Lab

Moderated sessions with our Melbourne player community, plus a full findings report.

A$2,800 / round

Selected projects

A few worlds we've built.

A timeline of recent releases and collaborations from the DreamSentinelRealm bench.

  1. Lanternfall

    2024

    Lanternfall

    A hand-painted co-op puzzle-adventure about relighting a sunken city. Launched to 320k wishlists and an 87 Metascore.

  2. Tidepool Keepers

    2023

    Tidepool Keepers

    Cozy tide-farming sim for Switch and Steam, co-produced with a Geelong publisher. 480k copies sold in year one.

  3. Emberwright

    2022

    Emberwright

    A roguelite forge-crafter we built the combat and economy systems for. Nominated for two Australian Game Developer Awards.

  4. The Sentinel Vertical Slice

    2021

    The Sentinel Vertical Slice

    A funded prototype that helped an indie team secure Screen Australia backing and a global publishing deal.

From the workshop

Sketches, builds & world art.

Concept boards for Lanternfall's drowned quarter
Concept boards for Lanternfall's drowned quarter
Play-balancing session, South Melbourne studio
Play-balancing session, South Melbourne studio
Hand-painted tileset in progress
Hand-painted tileset in progress
Local playtest night with our community
Local playtest night with our community

Kind words

What partners and players say.

“They prototyped our core loop in three weeks and it just felt right. The vertical slice got us funded on the first pitch.”
Marcus T. · Studio founder, Fitzroy
“The hand-painted art gives Tidepool Keepers a warmth no asset pack could. Our players constantly mention it.”
Priya N. · Producer, Geelong
“Lanternfall is the most beautiful co-op game I've played in years. My partner and I finished it in one weekend.”
Dylan R. · Player, Brunswick
“Their Switch port ran flawlessly at launch. Cert passed first submission — almost unheard of.”
Sara K. · Publisher, Sydney
“Weekly playable builds meant no surprises. Best-run external studio we've worked with.”
Tom H. · Creative director, Melbourne
“They prototyped our core loop in three weeks and it just felt right. The vertical slice got us funded on the first pitch.”
Marcus T. · Studio founder, Fitzroy
“The hand-painted art gives Tidepool Keepers a warmth no asset pack could. Our players constantly mention it.”
Priya N. · Producer, Geelong
“Lanternfall is the most beautiful co-op game I've played in years. My partner and I finished it in one weekend.”
Dylan R. · Player, Brunswick
“Their Switch port ran flawlessly at launch. Cert passed first submission — almost unheard of.”
Sara K. · Publisher, Sydney
“Weekly playable builds meant no surprises. Best-run external studio we've worked with.”
Tom H. · Creative director, Melbourne

Start a project

Tell us about your game.

Whether it's a napkin sketch or a green-lit production, we'd love to hear it. We reply to every enquiry within two business days.

Studio

147 Dorcas Street, South Melbourne VIC 3205

Hours

Mon–Fri · 9am–6pm AEST